MILeS 2026 – Multimodal Immersive Learning Systems
Fourth International Workshop
All accepted contributions will be published in the CEUR Proceedings after the workshop

Description
Over years, and through the previous editions of the MILeS workshop (MILeS21, MILeS22, MILeS23), in conjuction with European Conference on Technology Enhanced Learning (ECTEL), numerous prototypes and application cases have demonstrated the potential of combining wearable sensors, extended reality, AI, and machine learning to support rich, interactive, and adaptive learning experiences. Presently, as the field matures, the focus is shifting beyond the exploratory design and integration of technologies towards deeper questions concerning the effectiveness, scalability, and sustainability of such systems. This fourth edition of the MILeS workshop will be held at ECTEL 2026, aiming to define the next steps in the evolution of multimodal immersive learning systems, including the exploitation of multimodal data, the role of large language models and generative AI, AI-driven avatars, and intelligent feedback mechanisms in educational and training contexts.
Organized in the context of the EATEL Special Interest Group MILES and the NEXT.IN.NRW project GenAIvatar, the workshop seeks to address challenges related to the standardization of system architectures and design frameworks, interoperability of multimodal components, and robust evaluation methodologies for immersive learning experiences. By bringing together researchers and practitioners from Cognitive Science, Technology-enhanced Learning, AI, and immersive multimodal systems, the workshop aims to consolidate emerging best practices, identify shared challenges, and define future research directions for scalable and effective multimodal immersive learning systems.
Topics
- Technologies for multimodal immersive learning systems
- Mobile, wearable, and pervasive technologies
- Sensors, sensor networks, and Internet of Things
- Augmented reality, virtual reality, and mixed reality
- Artificial intelligence, generative AI, AI-driven avatars
- Serious Games and Gamification of MILeS
- Reusable and Scalable software architectures for MILeS
- Research in multimodal immersive learning systems
- Learning Theories, Theories of cognition, Pedagogical Concepts, and Instructional Design for MILeS
- Usability, User Experience Design, and User acceptance of MILeS
- Empirical Research methods and practices in MILeS
- Application fields for multimodal immersive learning systems
- Psychomotor skill training
- Human-robot interaction
- Simulations and immersive learning environments
- Situated learning
Workshop Format
MILeS 2026 combines the classic ‚mini-conferences‘ approach with technology showroom and working group meetings around a specific problem.
Submission Guideline
- We invite workshop paper submissions between 5 and 8 pages, including references.
- Submissions should follow the CEURART style format. Templates for LaTeX and Word.
- Submissions should be properly blinded from authors’ identities and affiliations.
- Submissions should be uploaded in PDF format through the EasyChair system: Link will be available soon!
- Submissions will be reviewed by members of the workshop program committee.
- Accepted papers will be presented in the workshop and included in the workshop proceedings.
Important Dates
- June 1st – Launch the workshop website and send out your call for participation for your workshop.
- July 10th – Submission deadline for workshop papers.
- August 1st – Send out notifications of acceptance (in advance of EC-TEL’s early bird deadline). Please remember that later deadlines may mean participants miss early bird registration!
- September 14th or 15th – The MILeS workshop begins.
Organisers
- Khaleel Asyraaf Mat Sanusi (TH Köln & German Sport University Cologne), ks@colognegamelab.de
- Bibeg Hang Limbu (University of Duisburg-Essen), bibeg.limbu@uni-due.de
- Jan Schneider (DIPF), j.schneider@dipf.de
- Daniele Di Mitri (German University of Digital Science), daniele.dimitri@german-uds.de
Programme Committee
- Roland Klemke (TH Köln & Open Universiteit), rk@colognegamelab.de
- Daniel Majonica (TH Köln), dm@colognegamelab.de
- Deniz Iren, (Open Universiteit), deniz.iren@ou.nl